Walmart

UX Design, Gamification for the Target Specific Audience - iOS App

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A Gamification feature and brand collaboration
for Walmart

OVERVIEW

This project was a design sprint.

Walmart is a Fortune 500 company.

Walmart’s mission: 

  • Save Money & Live Better

  • In controversy for modes of sourcing and exploitation of labor.

  • Acquiring companies that target the young socially responsible segment

  • Recent acquisitions: Bonobos, Modcloth, & other competing platforms like Jet.com, etc.

MY ROLE

  • UX Designer

TOOLS USED

  • Sketch

  • Invision

  • Balsamiq

TIME DURATION

  • 3 Weeks

GOAL

Create and design a feature for the target specific audience of Walmart.

DESIGN PROCESS

We followed the following sprint design process.

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UNDERSTAND

Started with brainstorming the ideas -

  • website vs app

  • Understand competitors

  • Target audience analysis

  • Discuss personas

  • Problems and solutions

COMPETITIVE ANALYSIS

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PROBLEM

Add a new feature for Walmart’s specific target audience of age 18 to 35.

SOLUTION

Collaboration with the popular brand or giving special perks related to the target audience will have bigger impact on the user and the business.

DIVERGE

We started exploring different ideas to come up with a new feature for Walmart.

Option 1
Walmart’s special deal for students

  • Walmart’s student ID

  • Students will get special deal and discount coupons for online and in store purchase

  • Students always look for cheap deals

  • Walmart can target 18 to 30 years old age group

 

We decided to go with the Walmart and Pokemon Go collaboration idea

Win-Win Situation for
Walmart & Pokemon Go

  • Walmart has a global presence 

  • Shopping is a everyday chore 

  • Being in the minds of people  

  • Free indirect marketing via Walmart Pokemon Banners 

  • Attracts the young people & fans of Pokemon Go to Walmart 

  • Walmart's new changes help to continue to retain these new users

Option 2
Walmart and Pokemon

  • Collaborating with popular cultures.
    For eg. Walmart’s advertising about Jurassic Park

  • Walmart and Pokemon - both will get benefit from this collaboration

  • Pokemon can target Walmart’s users

  • Walmart can also target the global market
    For eg. Asian market

 
Pokemon Go Users

Pokemon Go Users

 

DEFINE

We defined in three words how the new feature would be.

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PERSONA CREATION

We created three personas for this project.

Persona 1 Sean

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Persona 2 Cindy

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Persona 3 George

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USER FLOW

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User Flow describes how the users will onboard and use the feature

 

WIREFRAMES

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HI-FI MOCKUPS

Mobile Marketing and Event Page

Mobile Marketing and Event Page

Checkout and Get The Walmart Box

Checkout and Get The Walmart Box

Redeem The Gift Box on Pokemon Go App

Redeem The Gift Box on Pokemon Go App

Redeem The Gift Box on Pokemon Go App

Redeem The Gift Box on Pokemon Go App

USER TESTING

People interviewed: 

Tai, 21-year-old, student Eric, 23-year-old, an employee of Facebook. Ria , 22-year-old,student.

Q 1 . How you describe your overall experience with mobile app?

  • Likes the concept of doing shopping in Walmart through app. 

  • Winning the gift box of Pikachu.

  • Getting update of new arrival. 

  • Features look more engaging. 

  • UI looks good and understandable.

Q 2. Would you recommend this app feature to a friend?

  • Want to recommend this app to friend, colleagues. 

  • This feature make him to play in group. 

  • Not interested people can also get the coupons. 

  • Make new friend.

Q 3.What are the information that’s missing in this process?

  • Need personalization, based on the age and gender for shopping online.

 

Proposed Solution Based On Feedback

  • Walmart box could have a discount coupon feature that can be used by non-Pokemon players. 

  • Add item recommendation based on gender & age, perhaps an onboarding page allows you to pick things you are interested in. Electronics, clothes, groceries, etc. 

  • In addition to catching a Pokemon online, create a local store event in which young people come to the store and play the game together.

LEARNINGS

  • Working in design sprint experience

  • How we can develop a feature for target specific audience

  • Working in team

  • Gaming brand collaboration with the fortune 500 company

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